The Cleft of Dimensions
Theme |
Mishmash RPG Amalgam
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Codebase |
ROM
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Connection |
cod.mudmagic.com [174.133.80.138] Port 4354
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Website |
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Year Opened |
2000
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Development Stage |
Open to the Public
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Language |
English
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Location |
Not Specified
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Maturity Level |
Not Specified
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Peak Number of Players |
11-25
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Number of Classes |
6-10
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Number of Races |
11-20
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Percent Original (Non-Stock) Zones |
All Original Zones
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Number of Areas |
51-100
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Number of Rooms |
5001-10000
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Gameplay Features: |
Advancement: Level-Based Advancement
Level-Restricted Equipment
Player Remorting Supported
Player Killing Optional/Restricted
Player Clan/Guild System
Supports Player Crafting
Useful Help System or Manual
Quests Available
Advanced Mob AI
Supports ANSI Color
The Cleft of Dimensions is probably the best MUD that currently We are the best because the staff spends all their time trying to We're the only game in the world where you, an alien, and some |
FindMUD Connection Test Results:
07/01/10 07:08:28 AM: success 06/01/10 07:12:37 AM: success 05/01/10 09:32:50 AM: success 04/01/10 09:46:40 AM: success 03/01/10 09:26:03 AM: success 02/01/10 09:30:18 AM: success |
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I have played several MUDs
I have played several MUDs that kinda just leave one in the dark. By that I mean from my MUDing experience commands and help files are loosely explained and the descriptions are generic(This is horrible for someone as oblivious as me). COD(Cleft of dimensions) Has updated help files for skills, spells, classes etc...and the commands are obvious. The descriptions are for the most part anything but vague.
The fun things that the staff has done with simple text is nothing short of impressive. Scenario! Your on your way to kill Kain and you are hungry right before you were gona strike him down. You can simply pull out a cell phone and call in Chinese Takeout and have it delivered to you in his domain.
The players and staff have constant open communication and suggestions are considered and sometimes applied to the game. Not to mention the game is constantly being rearranged, updated, and and new areas are periodically added.(I'm sure atleast one staff member is is tampering with the game to improve it as you read) They have made the classes each their own but evenly balanced and one class is not necessarily "stronger" then another, there's just a different style to each one.
In this game is a diverse world improbable(not impossible but so far it would seem so) for one to entirely uncover and say "I have seen it all!" because frankly I don't think that there is a dedicated player in the game who actually has.
This is in my opinion not only the best MUD but possibly the funnest game I've ever played.
Here's some more reasons to play our game
In case you weren't sure why you should play the Cleft of Dimensions, here's some good examples of how we're different from the competition, presented in a list format for easy digestion!
Come and play! You will probably be pleasantly surprised.
Unbeatable.
Having been playing CoD for about three to five years now (where DOES the time go?!), I can't play another MUD. Not meaning that all the other MUDs suck, it's just that...
Well, how many MUDs lets a Hylian, a Reploid, a Koopa, and an Esper team up against Culex; or places you in the middle of the Monotoli Building attempting to convince a Mr. Saturn to let you in to see his boss? What about tangling with Shy Guys beneath Booster's Tower? Do you get to chase a Katamari around, trying to wack it down to size?
...No? I didn't think so either until I played CoD.
Currently they have five basic classes, each with two sub-classes that one can choose at level thirty: Knights -> Templars/Cavaliers; Thieves -> Ninja/Merchant; Wizard -> Sorcerer/Warlock; Priest -> Surgeon/Shaman; and Summoners that can choose either a Dollmage or Necromancer.
The neat thing here is pretty much every class plays quite different than all the others. Heck, even the differences between a pair of sub-classes (Sorcerer/Warlock) is quite pronounced! (Explode things before they explode you vs curse things to where they can't explode you.)
Now let's be honest here: A MuD has problems, no matter how good it is. Even CoD has a problem. Then again, is there such a thing as being too good? Give it a try, I doubt you'll be disapoinnted.